HelpPath{General}CommandName{paintGadget}ReturnValue{}OpenBrace{ }Parameters{handle gadget}CloseBrace{}Description{Redraws the specified gadget to visually show any changes made to it.  Most gadgets will do this automatically when necessary.  However, you should call paintGadget after finishing drawing operations on a canvas gadget.<br>
Canvases do not update themselves automatically.  Use the drawing commands to edit the gadget, then call paintGadget to show the changes.}ReturnDescription{}Param1{gadget}Param1Desc{The gadget to be repainted.}Param2{}Param2Desc{}Param3{}Param3Desc{}Param4{}Param4Desc{}Param5{}Param5Desc{}Param6{}Param6Desc{}Remarks{}Param7{}Param7Desc{}ExampleSource{}SeeAlso{}Param8{createTopMost}Param8Desc{If 1, the window is created independant of all the other windows in your program, if 0 the window is created as a child of another gadget, as specified by the parent parameter.}Param9{parent}Param9Desc{Handle to the parent for the new gadget.  If 0, this is either the main DBPro window if createTopMost is 0, or the window has no parent (if createTopMost is 1)}