AL SET SOUND INNER CONE ANGLE This function will set the inner cone anlge of a sound. By default sounds are created with their inner and outer cone angles set to 360 degrees, which means them omnidirectional or 'point' sounds. A sound becomes a directional sound only if the inner cone angle is less than 360 degrees. If the listener is inside the inner cone, the sound is played at full volume. When the listener is inside the outer cone, the sound is attenuated based on the listener's distance from the sound and its distance from the edge of the inner cone. The diagram at the bottom of this page demonstrates how directional sounds work in darkAL.
Syntax
    AL SET SOUND INNER CONE ANGLE soundNumber, angle
Parameters
    soundNumber
Integer The sound number.
    angle
Float The angle of the inner cone. Ranges from 0.0 to 360.0 degrees.
Returns
This function does not return a value.
See also
DarkAL Functions Menu