AL SET SOUND DIRECTION This function will set the direction of a sound. It takes 3 values which are put together as a 3D vector telling DarkAL which direction the sound is aiming or looking at. This only used for directional sounds where the outer and inner cone angles have been set.
Syntax
    AL SET SOUND DIRECTION soundNumber, x, y, z
Parameters
    soundNumber
Integer The ID you want to use to create this sound.
    x
Float The X direction of the sound. This value ranges from -1.0 to 1.0.
    y
Float The Y direction of the sound. This value ranges from -1.0 to 1.0.
    z
Float The Z direction of the sound. This value ranges from -1.0 to 1.0.
Returns
This function does not return a value.

See also

DarkAL Functions Menu