mnGetInputUnpaused

This command is used to determine if input is un-paused on the specified input instance.

You can pause and un-pause input using mnPauseInput and mnUnpauseInput.

A similar command exists, mnGetInputPaused.

Even if input is paused, data may still be added to the queue. When data is paused partially filled buffers are added to the queue. To retrieve data from the queue use mnGetInputData.

Parameters

int InstanceID: The input instance ID that this command should use.

Returns (Integer)

1 if input is un-paused.

0 if input is paused.

-1 if an error occurred.

Present in

DBP

C++

.Net




This page is in the following sections:
(2) Sound Input
(1) Sound Input and Output
(0) DarkNet Help