This command is used to determine if
input is un-paused on the specified input instance.
You can pause and un-pause input using
mnPauseInput and mnUnpauseInput.
A similar command exists, mnGetInputPaused.
Even if input is paused, data may still be added to the queue. When data is paused partially filled buffers are added to the queue. To retrieve data from the queue use mnGetInputData.
int InstanceID: The input instance ID that this command should use.
1 if input is un-paused.
0 if input is paused.
-1 if an error occurred.
DBP
C++
.Net