This is used in both server (mnStartServer)
and client (mnConnect) state.
The client retrieves the UDP mode during
the connection handshaking process. The server sets this value during
mnStartServer.
See “Unreliable (UDP)” for more information on UDP modes.
int Instance: This is the instance that the command should
use.
The UDP mode that we are in if no error occurred.
1 = UM_PER_CLIENT
2 = ‘Per client per operation’
3 = UM_CATCH_ALL
4 = UM_CATCH_ALL_NO
If using C++, these constants are available:
-1 if an error occurred.
DBP
C++
.Net