File structure and contents :
"Real Time Sky System"

Here is the procedure to follow to create your own Sky-System to use with the Extends plugin commands.
Proceed as follow :

1 / Create a simple text file withe .x4r at the end (file extension)
2 / Create a drawer with the same name than the previously created file.
(you must use the same name than the file but without the .x4r extension)
3 / Open your freshly created drawer and create your textures :
A - blue texture for the sky color in full day (12h00).
B - Clouds texture.
C - Stars texture.
D - Texture for a halo around the sun when he go down.
E - Same than 'D' but for when the sun go up.
F - Grey texture for sky fog (named gris.bmp).
G - Ground texture.
H - Light persistance for when the sun go up and down (sky illumination).
I - moon texture.
J - Texture for far backgrounds (mountains, cities, etc...)
K - Sun texture.
4 / Copy these 4 files from an original SkySystem into your drawer :
Ciel.x
FarAway.x
Ground.x
LC.x
5 / Open your .x4r file with notepad or wordpad :
Change the lines written in lowercase to make them fit
with the names you given to your textures.
(excepted for the first line : X4 RealTime-SkyBox Definition that must remain unchanged)
X4 RealTime-SkyBox Definition
CIEL:
Sky color (A)
NUAGES:
Clouds textures (B)
ETOILES:
Stars texture (C)
SOLEIL:
Sun texture (K)
LUNE:
Moon texture (I)
HALOLEVER:
Halo for wake up (E)
HALOCOUCHER:
Halo for sun going down (D)
AURORE:
Light persistance around sun (H)
BACKGROUND:
Background texture (J)
GROUND:
Ground texture (G)
ENDOFRSD
6 / Copy the .x4r file and the drawer into your project drawer.
You may then be able to use your own sky system in your creation.

CLIC HERE TO GO BACK TO MAIN MENU