[v2.041b]
- Fixed a bug that made the program crash for some graphic cards when creating a
temporary internal render target.

[v2.041]
- Sometimes DBP crashed when Image Kit raised an error. Fixed.
- Updated the help files with more information.

[v2.04]
- Added a new mode to IK Set Color To Alpha.
- Fixed IK Set Image Channel for render targets.
- Added linear resize mode to IK Resize Image for normal images.
- Hopefully a fix for those who got the "Setup Debug DLL could not be loaded." Error.

[v2.03]
- Changed internal system a bit, making IK Reset Image now obsolete. The command is still there
  for compatability reasons.

[v2.02]
- Changed Target Image to Render Target to avoid confusion with DirectX's terminology and
IanM's MatrixUtils.
    * IK Create Target Image is now changed to IK Create Render Target
    * All help files should now mention render targets instead of target images.
- Updated the help files with more information about render targets and compatibility. (See Introduction)
- Made ImageKit return an error if a command isn't compatible with render target/normal images.
- Fixed a few minor errors in the keywords file parameter list.
- Introduced new commands:
    * IK Copy/Convert To Render Target
    * IK Is Render Target()
- Changed parameter order for IK Paste Image Channel. It is now the same order as IK Paste Image On Image (which
  seems more logical too).
- IK load effect no longers crashes after returning the compilation error.
- In some cases, ImageKit can detect a lost device and will return an error that you should use Reset Image Kit
- Fullscreen Exclusive mode still doesn't work when changing display mode. I'm still researching on this.
- [edited] Fullscreen Exclusive works when using IK Reset Image Kit BEFORE Set Display Mode.

[v2.01]
- Fixed copy image channel.
- Complete review of the help files. They should be more complete now.

[v2.0c]
- Fix when using radial gradients more than once.

[v2.0b]
- Fix when changing display modes in full screen exclusive mode.

[v2.0]
- Removed target image support for most filters, as they can be easily simulated using Pixel Shaders.
- Implemented an effect system for rendering images.

[v1.2]
- Fixed the problem where 'paste image' became broken after using any command with render targets.
- Introduced new commands: 
    * Threshold Image
    * Gradient Linear
    * Gradient Radial
- Removed the set alpha command as it seemed useless.

[v1.11]
- Introduced new commands:
    * Blur Image Horizontal/Vertical
    * Paste Image Rotated/Desaturated/Brightness
    * Reset Image Kit
- Fixed the direction of a positive angle for Paste Image On Image

[v1.10]
- Introduced new commands: Create Target Image
- Support of target images (like camera images) for multiple commands, including filters.
  (Not all commands are supported!)
- Added a parameter to Paste Image On Image: Angle. Only works for render targets (for now)
- Changed the command Copy Image Channel to Paste Image Channel. The command will do exactly the
  same.
- Changed the commands Set Image Pixel and Get Image Pixel() to Image Dot and Image Point() to avoid
  conflict with the 2DPluginKit dll.

[v1.03]
- Introduced new commands: Set/Get Image Pixel, Paste Image Channel, Replace Image Color

[v1.02]
- Introduced a new blend mode: BLEND_FASTNORMAL
- Fixed Create Image, Copy Image and Set Color To Alpha
- Updated the examples. Removed redundant code and used BLEND_FASTNORMAL for faster results.

[v1.01]
- Removed the parameter <Iterations> from BLUR IMAGE
- Optimized most of the filters and image editing commands
- Changed SUBSTRACT to SUBTRACT in ImageKitConstants.dba