# IK Set Address UV

IK Set Address UV Address U, Address V

## Description

Sets the texture address mode for the U and V texture coordinate. These modes control what Direct3D should do when a pixel is accessed outside of the image. Usually, one would want to use D3DTADDRESS_CLAMP.
Possible parameters are:

Constant name | Constant | Description
D3DTADDRESS_WRAP | 1 | Using this will repeat the texture on all sides.
D3DTADDRESS_MIRROR | 2 | Using this will repeat the texture, but mirrors it, making it more or less seamless.
D3DTADDRESS_CLAMP | 3 | This parameter will not repeat the texture. Instead the pixels on the edge are used when trying to access a pixel outside of the image.

## Parameters

Address U | Integer | Sets the texture address mode for the U texture coordinate.
Address V | Integer | Sets the texture address mode for the V texture coordinate.

Index