AnimBone_Loop



AnimBone_Loop pAnimBone, pAnimTrack, FirstFrame, LastFrame, Speed, StartFrame, bExcludeChildren

Description

Begins looping an animation sequence onto the specified AnimBone. If bExcludeChildren=0 all bones which descend from the specified AnimBone will also be effected, a value of 1 should be specified to avoid this behavior. The AnimObject must be updated using AnimObject_Update before the changes will become visible.

Parameters

pAnimBoneINTEGERThe AnimBone which is to be effected
pAnimTrackINTEGERThe AnimTrack which contains the animation keyframe data
FirstFrameFLOATThe ID of the origin frame
LastFrameFLOATThe ID of the destination frame
SpeedFLOATThe rate which the animation frame should advance for each millisecond
StartFrameFLOATThe initial frame which is to be displayed when beginning the animation
bExcludeChildrenBOOLChild bone exclusion flag


AnimBone Commands
jGpuSkin Command Index
jGpuSkin Main