Sets an AnimBone's rotation offset mode using the specified mode flag. Possible mode flags include:
0 = Rotates bone position using rotation offset (mimic dbpro behavior)
1 = Rotation offsets don't effect bone position
The AnimObject must be updated using AnimObject_Update before the changes will become visible.
Parameters
pAnimBone
INTEGER
The AnimBone who's rotation is being modified
Mode
INTEGER
Offset mode flag
bExcludeChildren
BOOL
If set to 0, the offset mode will be applied to this bone's children as well