Causes an AnimBone to display it's bind pose. The bind pose is the pose in which the object was originally modeled/rigged in.
If bExcludeChildren=0 all bones which descend from the specified AnimBone will also be effected, a value of 1 should be specified to avoid this behavior.
If bClearOffsets=1 bone transform offsets will be reset. Calling this command will stop any animations which may be playing on the object.
The AnimObject must be updated using AnimObject_Update before the changes will become visible.