AnimBone_SetToBindPose



AnimBone_SetToBindPose pAnimBone, bExcludeChildren, bClearOffsets

Description

Causes an AnimBone to display it's bind pose. The bind pose is the pose in which the object was originally modeled/rigged in. If bExcludeChildren=0 all bones which descend from the specified AnimBone will also be effected, a value of 1 should be specified to avoid this behavior. If bClearOffsets=1 bone transform offsets will be reset. Calling this command will stop any animations which may be playing on the object. The AnimObject must be updated using AnimObject_Update before the changes will become visible.

Parameters

pAnimBoneINTEGERThe AnimBone which is to be effected
bExcludeChildrenBOOLChild bone exclusion flag
bClearOffsetsBOOLOffset removal flag


AnimBone Commands
jGpuSkin Command Index
jGpuSkin Main