AnimObject Commands



AnimObject_Load( SkeletonFilename$ )
AnimObject_Delete pAnimObj, DeleteEffect
AnimObject_Clone( pAnimObj )
AnimObject_SetObject pAnimObj, ObjectID
AnimObject_SetEffect pAnimObj, EffectID
AnimObject_SetCameraMask pAnimObj, dwBitMask
AnimObject_GetCameraMask( pAnimObj )
AnimObject_SetPosition pAnimObj, X, Y, Z
AnimObject_GetPositionX( pAnimObj )
AnimObject_GetPositionY( pAnimObj )
AnimObject_GetPositionZ( pAnimObj )
AnimObject_OffsetRotation pAnimObj, X, Y, Z
AnimObject_SetRotation pAnimObj, X, Y, Z
AnimObject_GetRotationX( pAnimObj )
AnimObject_GetRotationY( pAnimObj )
AnimObject_GetRotationZ( pAnimObj )
AnimObject_SetScale pAnimObj, X, Y, Z
AnimObject_GetScaleX( pAnimObj )
AnimObject_GetScaleY( pAnimObj )
AnimObject_GetScaleZ( pAnimObj )
AnimObject_GetObjectID( pAnimObj )
AnimObject_GetEffectID( pAnimObj )
AnimObject_GetBonePaletteSize( pAnimObj )
AnimObject_GetMaxBoneWeights( pAnimObj )
AnimObject_GetBoneCount( pAnimObj )
AnimObject_GetBone( pAnimObj, BoneIndex )
AnimObject_GetBoneByName( pAnimObj, BoneName$ )
AnimObject_SetToBindPose pAnimObj
AnimObject_SetFrame pAnimObj, pAnimTrack, FrameID
AnimObject_GetFrame( pAnimObj )
AnimObject_GetBlendFrame( pAnimObj )
AnimObject_InterpolateFrames pAnimObj, pAnimTrackA, FrameIDA, pAnimTrackB, FrameIDB, Alpha
AnimObject_Play pAnimObj, pAnimTrack, FirstFrame, LastFrame, Speed
AnimObject_Loop pAnimObj, pAnimTrack, FirstFrame, LastFrame, Speed, StartFrame
AnimObject_TransitionTo pAnimObj, pAnimTrack, Duration, FirstFrame, LastFrame, Speed
AnimObject_TransitionToLoop pAnimObj, pAnimTrack, Duration, FirstFrame, LastFrame, Speed, StartFrame
AnimObject_BlendTo pAnimObj, pAnimTrack, Duration, FirstFrame, LastFrame, Speed
AnimObject_BlendToLoop pAnimObj, pAnimTrack, Duration, FirstFrame, LastFrame, Speed, StartFrame
AnimObject_Pause pAnimObj
AnimObject_Resume pAnimObj
AnimObject_Stop pAnimObj
AnimObject_GetAnimState( pAnimObj )
AnimObject_GetAnimFirstFrame( pAnimObj )
AnimObject_GetAnimLastFrame( pAnimObj )
AnimObject_GetBlendState( pAnimObj )
AnimObject_GetBlendFirstFrame( pAnimObj )
AnimObject_GetBlendLastFrame( pAnimObj )
AnimObject_GetAnimTrack( pAnimObj )
AnimObject_GetBlendAnimTrack( pAnimObj )
AnimObject_IsAnimating( pAnimObj )
AnimObject_ClearBoneOffsets pAnimObj
AnimObject_GetAnimSpeed( pAnimObj )
AnimObject_SetAnimSpeed pAnimObj, Speed
AnimObject_Update pAnimObj [, bUpdatePalette ]
AnimObject_UpdatePalette pAnimObj
AnimObject_SetExcluded pAnimObj, bExcluded, bGluedObjects
AnimObject_GetExcluded( pAnimObj )
AnimObject_SetCullRadius pAnimObj, Radius#
AnimObject_SetCullBone pAnimObj, BoneIndex
AnimObject_Move pAnimObj, Distance
AnimObject_MoveUp pAnimObj, Distance
AnimObject_MoveRight pAnimObj, Distance
AnimObject_SetPermutationMatrix pAnimObj, m11, m12, m13, m21, m22, m23, m31, m32, m33
AnimObject_GetMeshCount( pAnimObj )
AnimObject_SetMeshExcluded pAnimObj, MeshIndex, bExcluded
AnimObject_GetMeshExcluded( pAnimObj, MeshIndex )
AnimObject_SetUpdateMode pAnimObj, Mode
AnimObject_SetHidden pAnimObj, bHidden
AnimObject_GetHidden( pAnimObj )
AnimObject_SetLODLevels pAnimObj, Levels
AnimObject_SetLODDistance pAnimObj, Level, Distance
AnimObject_SetMeshLOD pAnimObj, MeshIndex, Level
AnimObject_SetSkeletonLOD pAnimObj, bEnabled [, Distance ]



jGpuSkin Command Index
jGpuSkin Main