AnimObject_GetBoneByName
pAnimBone
=
AnimObject_GetBoneByName
(
pAnimObj
,
Name$
)
Description
Locates a bone by name and returns a pointer to it's internal structure for use with the AnimBone commands. Returns 0 if the specified bone could not be located.
Parameters
pAnimObj
INTEGER
The AnimObject from which to retrieve the bone
Name$
STRING
The name of the bone to retrieve
Return
INTEGER
A pointer to the bone's internal structure
AnimObject Commands
jGpuSkin Command Index
jGpuSkin Main