AnimObject_GetBoneByName



pAnimBone = AnimObject_GetBoneByName( pAnimObj, Name$ )

Description

Locates a bone by name and returns a pointer to it's internal structure for use with the AnimBone commands. Returns 0 if the specified bone could not be located.

Parameters

pAnimObjINTEGERThe AnimObject from which to retrieve the bone
Name$STRINGThe name of the bone to retrieve
ReturnINTEGERA pointer to the bone's internal structure


AnimObject Commands
jGpuSkin Command Index
jGpuSkin Main