AnimObject_GetBonePaletteSize



Size = AnimObject_GetBonePaletteSize( pAnimObj )

Description

Returns the number of bones within the AnimObject's skeleton which directly influence vertex deformation. This number represents the minimum size of the matrix palette arrays within the AnimObject's shader.

Parameters

pAnimObjINTEGERThe AnimObject who's palette size is being queried
ReturnINTEGERThe number of weighted bones within the AnimObject's skeleton


AnimObject Commands
jGpuSkin Command Index
jGpuSkin Main