AnimObject_GetMaxBoneWeights



Count = AnimObject_GetMaxBoneWeights( pAnimObj )

Description

Returns the maximum number of bone influences per vertex within an AnimObject's mesh. This value should be used to determine which effects are appropriate for application to the object.

Parameters

pAnimObjINTEGERThe AnimObject who's influence count is being queried
ReturnINTEGERThe number of bone influences per-vertex


AnimObject Commands
jGpuSkin Command Index
jGpuSkin Main