AnimObject_Load()



pAnimObj = AnimObject_Load( SkeletonFilename$ )

Description

Creates an AnimObject and loads it's skeleton from file, returning a pointer to to the AnimObject's internal structure. The new AnimObject will require an appropriate effect to be applied before the plugin can control it's animation. This command is only compatible with objects which have been prepared using the provided import tool.

Parameters


SkeletonFilename$STRINGName of the AnimObject's .GSS skeleton file
ReturnINTEGERPointer to the newly loaded AnimObject


AnimObject Commands
jGpuSkin Command Index
jGpuSkin Main