Applies an effect to the specified AnimObject. The effect must be specifically written for compatibility with the jGpuSkin plugin,
and the plugin requires the effect's vertex shader to be tailored to match each AnimObject's boneweight requirements. For best performance
it is recommended that the shader's matrix palette arrays be sized to match the AnimObject's requirements. Effects must be applied to AnimObjects
using this command rather than dbpro's set object effect so the plugin can obtain shader constant handles.
Parameters
pAnimObj
INTEGER
The AnimObject to which the effect is being applied