AnimObject_SetLODLevels
AnimObject_SetLODLevels
pAnimObj
,
Levels
Description
Defines the highest LOD level an AnimObject's dbo object is equipped to display. The object requires at least 1 mesh (limb) per LOD level. Default value is 0, which indicates a single LOD level (No LOD).
Parameters
pAnimObj
INTEGER
The AnimObject who's LOD is being setup
Levels
INTEGER
Highest LOD level index
AnimObject Commands
jGpuSkin Command Index
jGpuSkin Main