Used to setup Skeleton LOD for the specified AnimObject. When enabled, local transforms will not be updated for participating bones. After calling this command, AnimBone_SetLOD should be used to define which bones are to be effected.
Parameters
pAnimObj
INTEGER
The AnimObject who's LOD is being setup
bEnabled
BOOLEAN
Boolean value which defines weather or not Skeletal LOD should be used
Distance#
FLOAT
Optional; Distance at which skeleton LOD should take effect