jGpuSkin Command Index
JGS Commands
JGS_Update TimeDelta
JGS_VectorX()
JGS_VectorY()
JGS_VectorZ()
JGS_SetCameraLOD CameraID, LODLevel
AnimObject Commands
AnimObject_Load( SkeletonFilename$ )
AnimObject_Delete pAnimObj, DeleteEffect
AnimObject_Clone( pAnimObj )
AnimObject_SetObject pAnimObj, ObjectID
AnimObject_SetEffect pAnimObj, EffectID
AnimObject_SetCameraMask pAnimObj, dwBitMask
AnimObject_GetCameraMask( pAnimObj )
AnimObject_SetPosition pAnimObj, X, Y, Z
AnimObject_GetPositionX( pAnimObj )
AnimObject_GetPositionY( pAnimObj )
AnimObject_GetPositionZ( pAnimObj )
AnimObject_OffsetRotation pAnimObj, X, Y, Z
AnimObject_SetRotation pAnimObj, X, Y, Z
AnimObject_GetRotationX( pAnimObj )
AnimObject_GetRotationY( pAnimObj )
AnimObject_GetRotationZ( pAnimObj )
AnimObject_SetScale pAnimObj, X, Y, Z
AnimObject_GetScaleX( pAnimObj )
AnimObject_GetScaleY( pAnimObj )
AnimObject_GetScaleZ( pAnimObj )
AnimObject_GetObjectID( pAnimObj )
AnimObject_GetEffectID( pAnimObj )
AnimObject_GetBonePaletteSize( pAnimObj )
AnimObject_GetMaxBoneWeights( pAnimObj )
AnimObject_GetBoneCount( pAnimObj )
AnimObject_GetBone( pAnimObj, BoneIndex )
AnimObject_GetBoneByName( pAnimObj, BoneName$ )
AnimObject_SetToBindPose pAnimObj
AnimObject_SetFrame pAnimObj, pAnimTrack, FrameID
AnimObject_GetFrame( pAnimObj )
AnimObject_GetBlendFrame( pAnimObj )
AnimObject_InterpolateFrames pAnimObj, pAnimTrackA, FrameIDA, pAnimTrackB, FrameIDB, Alpha
AnimObject_Play pAnimObj, pAnimTrack, FirstFrame, LastFrame, Speed
AnimObject_Loop pAnimObj, pAnimTrack, FirstFrame, LastFrame, Speed, StartFrame
AnimObject_TransitionTo pAnimObj, pAnimTrack, Duration, FirstFrame, LastFrame, Speed
AnimObject_TransitionToLoop pAnimObj, pAnimTrack, Duration, FirstFrame, LastFrame, Speed, StartFrame
AnimObject_BlendTo pAnimObj, pAnimTrack, Duration, FirstFrame, LastFrame, Speed
AnimObject_BlendToLoop pAnimObj, pAnimTrack, Duration, FirstFrame, LastFrame, Speed, StartFrame
AnimObject_Pause pAnimObj
AnimObject_Resume pAnimObj
AnimObject_Stop pAnimObj
AnimObject_GetAnimState( pAnimObj )
AnimObject_GetAnimFirstFrame( pAnimObj )
AnimObject_GetAnimLastFrame( pAnimObj )
AnimObject_GetBlendState( pAnimObj )
AnimObject_GetBlendFirstFrame( pAnimObj )
AnimObject_GetBlendLastFrame( pAnimObj )
AnimObject_GetAnimTrack( pAnimObj )
AnimObject_GetBlendAnimTrack( pAnimObj )
AnimObject_IsAnimating( pAnimObj )
AnimObject_ClearBoneOffsets pAnimObj
AnimObject_GetAnimSpeed( pAnimObj )
AnimObject_SetAnimSpeed pAnimObj, Speed
AnimObject_Update pAnimObj [, bUpdatePalette ]
AnimObject_UpdatePalette pAnimObj
AnimObject_SetExcluded pAnimObj, bExcluded, bGluedObjects
AnimObject_GetExcluded( pAnimObj )
AnimObject_SetCullRadius pAnimObj, Radius#
AnimObject_SetCullBone pAnimObj, BoneIndex
AnimObject_Move pAnimObj, Distance
AnimObject_MoveUp pAnimObj, Distance
AnimObject_MoveRight pAnimObj, Distance
AnimObject_SetPermutationMatrix pAnimObj, m11, m12, m13, m21, m22, m23, m31, m32, m33
AnimObject_GetMeshCount( pAnimObj )
AnimObject_SetMeshExcluded pAnimObj, MeshIndex, bExcluded
AnimObject_GetMeshExcluded( pAnimObj, MeshIndex )
AnimObject_SetUpdateMode pAnimObj, Mode
AnimObject_SetHidden pAnimObj, bHidden
AnimObject_GetHidden( pAnimObj )
AnimObject_SetLODLevels pAnimObj, Levels
AnimObject_SetLODDistance pAnimObj, Level, Distance
AnimObject_SetMeshLOD pAnimObj, MeshIndex, Level
AnimObject_SetSkeletonLOD pAnimObj, bEnabled [, Distance ]
AnimBone Commands
AnimBone_GetName( pAnimBone )
AnimBone_GetIndex( pAnimBone )
AnimBone_GetPaletteIndex( pAnimBone )
AnimBone_GetParent( pAnimBone )
AnimBone_GetChildCount( pAnimBone )
AnimBone_GetChild( pAnimBone, Index )
AnimBone_SetPosition pAnimBone, X, Y, Z, Mode
AnimBone_GetPositionX( pAnimBone, Mode )
AnimBone_GetPositionY( pAnimBone, Mode )
AnimBone_GetPositionZ( pAnimBone, Mode )
AnimBone_SetRotation pAnimBone, X, Y, Z, Mode
AnimBone_GetRotation pAnimBone, Mode
AnimBone_SetRotationOffsetMode pAnimBone, Mode, bExcludeChildren
AnimBone_SetScale pAnimBone, X, Y, Z, Mode
AnimBone_GetScaleX( pAnimBone, Mode )
AnimBone_GetScaleY( pAnimBone, Mode )
AnimBone_GetScaleZ( pAnimBone, Mode )
AnimBone_SetToBindPose pAnimBone, bExcludeChildren, bClearOffsets
AnimBone_SetFrame pAnimBone, pAnimTrack, FrameID, bExcludeChildren
AnimBone_GetFrame( pAnimBone )
AnimBone_GetBlendFrame( pAnimBone )
AnimBone_InterpolateFrames pAnimBone, pAnimTrackA, FrameIDA, pAnimTrackB, FrameIDB, Alpha, bExcludeChildren
AnimBone_Play pAnimBone, pAnimTrack, FirstFrame, LastFrame, Speed, bExcludeChildren
AnimBone_Loop pAnimBone, pAnimTrack, FirstFrame, LastFrame, Speed, StartFrame, bExcludeChildren
AnimBone_TransitionTo pAnimBone, pAnimTrack, Duration, FirstFrame, LastFrame, Speed, bExcludeChildren
AnimBone_TransitionToLoop pAnimBone, pAnimTrack, Duration, FirstFrame, LastFrame, Speed, StartFrame, bExcludeChildren
AnimBone_BlendTo pAnimBone, pAnimTrack, Duration, FirstFrame, LastFrame, Speed, bExcludeChildren
AnimBone_BlendToLoop pAnimBone, pAnimTrack, Duration, FirstFrame, LastFrame, Speed, StartFrame, bExcludeChildren
AnimBone_Pause pAnimBone, bExcludeChildren
AnimBone_Resume pAnimBone, bExcludeChildren
AnimBone_Stop pAnimBone, bExcludeChildren
AnimBone_GetAnimState( pAnimBone )
AnimBone_GetAnimFirstFrame( pAnimBone )
AnimBone_GetAnimLastFrame( pAnimBone )
AnimBone_GetBlendState( pAnimBone )
AnimBone_GetBlendFirstFrame( pAnimBone )
AnimBone_GetBlendLastFrame( pAnimBone )
AnimBone_GetAnimTrack( pAnimBone )
AnimBone_GetBlendAnimTrack( pAnimBone )
AnimBone_IsAnimating( pAnimBone )
AnimBone_ClearOffsets pAnimBone, bExcludeChildren
AnimBone_GetAnimObject( pAnimBone )
AnimBone_GetAnimSpeed( pAnimBone )
AnimBone_SetAnimSpeed pAnimBone, Speed, bExcludeChildren
Object_GlueToAnimBone ObjID, pAnimBone, Mode
Object_UnglueFromAnimBone ObjID
Object_GetGluedAnimBone( ObjID )
AnimBone_GetGluedObjectCount( pAnimBone )
AnimBone_GetGluedObjectID( pAnimBone, Index )
AnimBone_SetGluedObjectsExcluded pAnimBone, bExcluded
AnimBone_SetLOD pAnimBone, bEnabled
AnimTrack Commands
AnimTrack_Load( AnimTrackFilename$ )
AnimTrack_Delete pAnimTrack
AnimTrack_GetFrameCount( pAnimTrack )
jGpuSkin Main