***v2.05***
-All setup commands now use direct vertex access, memblock commands are no longer required
-Instance objects can now be setup
-Slightly increased the distance the collision point is move off the plane
-Fixed some link issues with GDK version when used with ShaderData.lib
-Direct vertex access means any object scaling must now be done after object collision setup to be noticed
-Fixed a bug that caused sliding collisions near 0 on any axis would cause a sticky collision instead
-Fixed a bug where objects with multiple transformed limbs would not be recognised as transformed during setup.
-New command to save object collision data to a file (SC_SaveCollisionData)
-New command to load collision data from a file to an object (SC_SetupObjectFromFile)
-New command to change the error handling mode to one of: ignore,display,or quit (SC_ErrorMode)

***v2.04b***
-Fixed a string table error with the SC_IntersectOld command (DBPro version only)

***v2.04***
-Fixed a bug with sliding collisions getting stuck beyond 2000 units from the origin
-Changed the SC_SetupComplexObject command to use direct vertex access (faster)

***v2.03***
-Fixed problem with SC_setMaxCollisions command not being found

***v2.02***
-Fixed crashing on certain machines.

***v2.01***
-Added support for Darkbasic Upgrade 6, now uses the new object size command for scaling.

***v2.0***
Many things have changed, here are a few of the major points:

-All commands now prefixed with sc_
-New naming convention for ray casting commands (see help files for complete list)
-Added SphereCast and SphereSlide for sliding collision
-Added ObjectCollision command for detecting static object-object intersection
-Improved the speed of raycasting
-Terrain object build time is now much faster