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Baked occlusion

PostPosted: Thu May 23, 2019 5:02 pm
by Crashy
Hi,
First, congrats for this awesome tool and thanks for making it available for free.

I don't know if it's not already stored somewhere in the vertex colours, but would it be feasible to bake some kind of ambient occlusion data into the geometry ? This could improve the lighting at virtually no cost in game engines.

No need for a precise occlusion though, just something that darkens the inner of the foliage/branches.
I've made some test using the value in .r component of the exported vertex colours, which looked a little bit to what I wanted, and it was pretty cool, but this is not really an AO value, isn't it ?
tree.jpg
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