- Posts: 5
- Joined: Thu May 07, 2020 9:06 pm
Well, I don't know if it helps, but I've found a workaround to make it works.
It needs a little knowledge about DirectX models structure that you can find easily on the web.
When I save a .x file from Blender it gives the following structure:
-Header
-Matrix
-Mesh
---MeshNormals
---MeshTextureCoords
---MeshMaterialList
-----Material (Declared inside the block)
I removed the matrix and moved the material declarion out of Mesh block and then it worked.
So, I had this structure:
-Header
-Material
-Mesh
---MeshNormals
---MeshTextureCoords
---MeshMaterialList
And I noticed it supports only 1 material per mesh.
But this way I could use the custom mesh (.x) with Atlis Texture without any issue.
I hope it can help other users.