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Cut UV for splitted branches

PostPosted: Mon Sep 06, 2021 11:00 am
by mierzej
I have a problem because after splitting a branch its UV overlaps at the point of separation. From one edge extruded two faces :? Which generates problems with LightMaps (in Unreal Engine for example) :(

I assumed that "Combine Trunk/Benches" in export options solve this problem, but unfortunately not. Is this some kind of mistake? Was such an option not assumed?