- Posts: 18
- Joined: Tue Nov 01, 2022 9:46 pm
Hi,
First off, I want to thank the dev of this software. Thanks so much for making it free for others to use and updating and maintaining it. Thank you.
I have been trying to use Texture Atlas but it doesn't seem to work or I am going about it wrongly.
I know how to use the Texture Atlas window but how do you load the atlas texture back to Tree it?
So if you save your atlas file as a .atlas, are you supposed to export the mesh and the uvs are aligned with the atlas when exported?
I am praying that the devs pls upload a video or maybe pls explain how to use the Texture atlas feature properly. I am guessing the Texture atlas allows you to compile all the materials/textures used for the leaves into 1 material/1 texture so the tree has two materials and two textures.
I keep trying but it doesn't work or maybe I am doing this wrongly
Also noticed that the fbx file format does not work with Blender. Blender says ASCII fbx files are not supported.
But it works when imported to ue5 ( I am using the latest 31stOct, 2022 build)
Would appreciate any info from the dev if he can help explain how the texture atlas works.
Also maybe a way to bake AO vertex color to texture can be added?
Thanks.
EDIT:Just noticed the Fbx exporter recommendation posted on the Treeit page to convert to binary fbx which works with Blender.
First off, I want to thank the dev of this software. Thanks so much for making it free for others to use and updating and maintaining it. Thank you.
I have been trying to use Texture Atlas but it doesn't seem to work or I am going about it wrongly.
I know how to use the Texture Atlas window but how do you load the atlas texture back to Tree it?
So if you save your atlas file as a .atlas, are you supposed to export the mesh and the uvs are aligned with the atlas when exported?
I am praying that the devs pls upload a video or maybe pls explain how to use the Texture atlas feature properly. I am guessing the Texture atlas allows you to compile all the materials/textures used for the leaves into 1 material/1 texture so the tree has two materials and two textures.
I keep trying but it doesn't work or maybe I am doing this wrongly
Also noticed that the fbx file format does not work with Blender. Blender says ASCII fbx files are not supported.
But it works when imported to ue5 ( I am using the latest 31stOct, 2022 build)
Would appreciate any info from the dev if he can help explain how the texture atlas works.
Also maybe a way to bake AO vertex color to texture can be added?
Thanks.
EDIT:Just noticed the Fbx exporter recommendation posted on the Treeit page to convert to binary fbx which works with Blender.