- Posts: 18
- Joined: Tue Nov 01, 2022 9:46 pm
I am wondering if the dev of Treeit can pls show how the tree wind movement in Treeit can be replicated exactly in UE5.
Speedtree for example has a Speedtree node in Unreal Engine that reads the vertex color in the material editor, all you need to do is just plug it into the world position offset of the material and then add a wind directional source to the scene, and the trees start to move realistically.
I feel like Simple Grass wind in UE5 or ue4 isn't as good as the one in Treeit. Treeit looks very good and way better.
I am wondering if we can get a Treeit custom node for ue5 and ue4 that you can plug into the world position offset of a material in Unreal Engine and when wind is added to the scene, the tree moves.
The problem is I am not sure if Evolved who is the dev is familiar with Unreal Engine (thank you for your work on Treeit).
Would be very grateful if this is considered if it is possible.
Speedtree for example has a Speedtree node in Unreal Engine that reads the vertex color in the material editor, all you need to do is just plug it into the world position offset of the material and then add a wind directional source to the scene, and the trees start to move realistically.
I feel like Simple Grass wind in UE5 or ue4 isn't as good as the one in Treeit. Treeit looks very good and way better.
I am wondering if we can get a Treeit custom node for ue5 and ue4 that you can plug into the world position offset of a material in Unreal Engine and when wind is added to the scene, the tree moves.
The problem is I am not sure if Evolved who is the dev is familiar with Unreal Engine (thank you for your work on Treeit).
Would be very grateful if this is considered if it is possible.