Impheris wrote:for what i can see, in order to import and atlas texture, you need to create a .atlas file, is your file a .atlas file?
Sorry i do not know exactly how to help you because i use the uv texture that tree it generate for the tree so... But at least i'm trying
Hi Impheris, Thanks for trying to help.
Yeah, I have an atlas file. I noticed there are two atlas slots. Do you know why there are two slots? Is one for Trunk and branches, while the second one is for the leaves?
I am still trying to figure out how to use a premade atlas texture made in Krita for example in Treeit. I can import it into the atlas window, but how do I assign the uvs to those areas of the atlas texture?
I am also wondering about using fully modeled leaves rather than alpha mapped ones in Tree it, the thing is how to get the vertex colors for wind to look correct or it doesn't matter Tree it will assign it correctly?