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Merge tree into one mesh

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Fx3Dx

  • Posts: 2
  • Joined: Thu Feb 08, 2018 9:59 pm

Merge tree into one mesh

PostThu Feb 08, 2018 11:02 pm

Thank you for Tree It as it really starts to look like SpeedTree alternative but could you make way to export tree as single mesh then it really starts to become perfect alternative to SpeedTree for exporting trees fast to Unreal or other realtime engines.

Thank you again :)

Nemo67200

  • Posts: 2
  • Joined: Mon Feb 19, 2018 2:50 pm

Re: Merge tree into one mesh

PostMon Feb 19, 2018 2:54 pm

Hello all,
I'm totally okay with Fx3Dx. I'm working with Unity 3D and it will be great if we can export our trees as single mesh to be use in the tree generator of Unity.

Thanks for this wonderfull soft ! :D

Jameswh

  • Posts: 7
  • Joined: Sat Aug 23, 2014 10:15 pm

Re: Merge tree into one mesh

PostTue Feb 20, 2018 8:58 am

First gather the textures used and combine them into 1 texture. Export the tree as is, then load into your preferred model editing software, before taking the step of combining the meshes into one mesh, grab the uvs for each mesh 1 at a time and drag the poly outlines as they are without any unwrapping across to the area of the new texture you created that the mesh in question was originally matched to. Once done combine all the meshes into one mesh, reapply texture and export.

Fx3Dx

  • Posts: 2
  • Joined: Thu Feb 08, 2018 9:59 pm

Re: Merge tree into one mesh

PostThu Feb 22, 2018 11:07 am

Jameswh wrote:First gather the textures used and combine them into 1 texture. Export the tree as is, then load into your preferred model editing software, before taking the step of combining the meshes into one mesh, grab the uvs for each mesh 1 at a time and drag the poly outlines as they are without any unwrapping across to the area of the new texture you created that the mesh in question was originally matched to. Once done combine all the meshes into one mesh, reapply texture and export.


Sorry but this is counter-productive as wastes so much time, best and optimal way is to export one fbx mesh and use it right away.

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