Tue Nov 04, 2014 11:33 pm
I was able to get the 2 uv channels back from a DBO object with Ultimate unwrap, but it's far from perfect. The material is messed up, and you must set it back when you open a DBO object.
EDIT: Got in contact with Ultimate Unwrap and they fixed the issue. To have the lightmap, just select each map in the material slots in UU3D and set the map to "composite" to have the lightmap visible and export it.