How to - Make seamless textures and normal maps

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EVOLVED

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Posts: 19

Joined: Wed Mar 05, 2014 7:52 am

Post Thu Mar 06, 2014 2:38 am

How to - Make seamless textures and normal maps

Seamless textures and normal maps

1) We start off with a random free to use brick texture off the net.
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2) Load the texture in to the texture tool and crop our texture.
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3) Turn the texture in to a seamless texture.
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4) Save our seamless texture.
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5) create grey scale and update (we will use Blue channel).
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6) Increase the brightness/contrast/invert and add blur to finalize height map and update.
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7) create normals from the height map.
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8) set alpha as height map via red channel and save texture (best to save at half the original resolution)
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Results:
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PsychoMuffin

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Joined: Thu Mar 27, 2014 7:36 pm

Post Fri Mar 28, 2014 1:49 pm

Re: How to - Make seamless textures and normal maps

Now a question about this if you may, after you create these 3d textures in the Texture Tool, is it by any means possible to use them while creating a world in Mapscape, or can they only be viewed through loading them in DBPro?

I'm relatively new when it comes to creating games with these tools, as well as using DBPro itself, so I don't know many of the things that may seem commonplace to others who have more experience with these programs, as well as I apologize if I might have missed some tutorial/introduction that explains all of these things.
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EVOLVED

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Joined: Wed Mar 05, 2014 7:52 am

Post Fri Mar 28, 2014 6:01 pm

Re: How to - Make seamless textures and normal maps

The screen shots shown are from dbp using the adv lighting sys. It will be to performance hitting to have a bunch of complex shaders with in map scape it self, you can use a combination of map scape + matrial editor + adv lighting sys to make levels and apply shaders + extra textures to get the above results.

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