How to - Make seamless textures and normal maps

Seamless textures and normal maps
1) We start off with a random free to use brick texture off the net.

2) Load the texture in to the texture tool and crop our texture.

3) Turn the texture in to a seamless texture.

4) Save our seamless texture.

5) create grey scale and update (we will use Blue channel).

6) Increase the brightness/contrast/invert and add blur to finalize height map and update.

7) create normals from the height map.

8) set alpha as height map via red channel and save texture (best to save at half the original resolution)
Image



Results:



1) We start off with a random free to use brick texture off the net.

2) Load the texture in to the texture tool and crop our texture.

3) Turn the texture in to a seamless texture.

4) Save our seamless texture.

5) create grey scale and update (we will use Blue channel).

6) Increase the brightness/contrast/invert and add blur to finalize height map and update.

7) create normals from the height map.

8) set alpha as height map via red channel and save texture (best to save at half the original resolution)
Image



Results:


