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Advanced Lighting (its still wip)

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EVOLVED

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  • Posts: 25
  • Joined: Wed Mar 05, 2014 7:52 am

Re: Advanced Lighting (its still wip)

PostMon Jun 30, 2014 4:10 pm

I now have a fix/workaround the black screen bug along with 3d clouds that will be in the next update

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just1

  • Posts: 10
  • Joined: Tue Mar 25, 2014 2:04 pm

Re: Advanced Lighting (its still wip)

PostWed Jul 16, 2014 3:49 pm

Evolved , you now using Evsm and vsm shadows techniques.What the difference between them?

Samkm

  • Posts: 5
  • Joined: Sat Mar 08, 2014 5:12 pm

Re: Advanced Lighting (its still wip)

PostMon Jul 21, 2014 8:38 pm

Hey Evolved, great work with Advanced Lighting - the new clouds look amazing :)
Unfortunately though, I am still getting a black screen if I run any of the demos which use directional lighting at a resolution of higher than 1024x768 :(
Text still shows at the top left hand corner of the screen, but the rest of the screen is solid black. If there's anything that can be done about this, please let me know, it would be brilliant to run this at higher resolutions :)

StabInTheDark

  • Posts: 1
  • Joined: Wed Jul 23, 2014 4:32 pm

Re: Advanced Lighting (its still wip)

PostWed Jul 23, 2014 5:04 pm

I just Download your latest version and it blew my mind. I have been using DBPro since 2002 and it is hard to believe it is DBPro. I hope you don't mind but I made a video of your Terrain Demo and posted it on my youtube channel.
I created a post on the DBPro forums with the video for all the DBPro members to see.

Ortu

  • Posts: 4
  • Joined: Tue Apr 15, 2014 3:08 am

Re: Advanced Lighting (its still wip)

PostSat Aug 02, 2014 3:11 am

Hey Evolved, really fantastic work with this. I've been digging through the new system and working on getting it integrated in with a project, but I had some questions on the terrain.

Specifically terrain.dds for creating the terrain object itself:

I've tried creating alternate maps but the terrain ends up bumpy, covered in random seeming noise in the vertex heights. Looking at your original file, the RGB channels almost look to be just a standard normal map, but then you have some strange noise map in the alpha channel, what is this? how is it produced?

Any help is appreciated :D

ilsanto74

  • Posts: 9
  • Joined: Thu Apr 24, 2014 11:22 am

Re: Advanced Lighting (its still wip)

PostThu Aug 07, 2014 9:40 am

it's better but I still have the following errors
Image

Jameswh

  • Posts: 7
  • Joined: Sat Aug 23, 2014 10:15 pm

Re: Advanced Lighting (its still wip)

PostSat Aug 23, 2014 11:01 pm

NVM this is like talking to brick wall

Lestaaat

  • Posts: 1
  • Joined: Mon Sep 29, 2014 2:20 pm

Re: Advanced Lighting (its still wip)

PostMon Sep 29, 2014 2:24 pm

Works great everything we are really enthusiastic here in Germany where we code a game via DBP.
Are there some more tutorials for expample how to apply a fullscreen shader ?

rzhi

  • Posts: 9
  • Joined: Wed Jun 25, 2014 1:40 am

Re: Advanced Lighting (its still wip)

PostWed Oct 05, 2016 11:22 pm

I can confirm with SamKm about the 1024x768 limitation. I'm getting a black screen until I reduced it down to 1024x768 or lower.

Jameswh

  • Posts: 7
  • Joined: Sat Aug 23, 2014 10:15 pm

Re: Advanced Lighting (its still wip)

PostMon Jul 09, 2018 7:44 am

Many thanks for the latest update :)
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