3d objects downaloaded form skecthfab 

credits:
https://sketchfab.com/bumstrum 
https://sketchfab.com/shedmon 
https://sketchfab.com/toomanydemons 
https://sketchfab.com/Graham.Jolliffe
https://sketchfab.com/zian_0912
https://sketchfab.com/DudleyLong
https://sketchfab.com/Kwon_Hyuk 
https://sketchfab.com/YJ_
https://sketchfab.com/tboiston
https://sketchfab.com/step
https://sketchfab.com/louir-muir
https://sketchfab.com/jamiemcfarlane
https://sketchfab.com/foon
https://sketchfab.com/Psychopomp-Games

The workflow to use your own 3d objects is as follows,

1) Run the programme "Texture Set.exe" and load each texture to the correct type of pbr slot, alternatively
you can use the open texture and the tool will try and automatically find and apply textures to the corresponding 
slots. Then save the texture to output a .dds file, this will now save a set of textures with the base color +_n +_s. 
these new set off textures will utilize dxt compression with texture outputs will be set to a alternative channels
to maintain image fidelity.

2) Run the program "Model Viewer.exe" and open up the 3d object then save, this will convert the obejct to a .dbo file. If textures are
not applied you may have to texture manually by selecting the limbs tab and load a image under texture group. Some .fbx and
.obj objects can fail to load, if this is the case you might need to convert them first using 3rd party tools such as autodesk
fbx converter or use a online converter. If the Model is part of a pack you can separate them by going to the polygon tab selecting
parts of the model and click the separate selection button, this will separate the object into separate limbs. Now go to the limbs
tab and select the parts of the model and click the save selection button to save out the selected limbs as a separate object.

