Shaders
Support

Normal Mapping
Normal mapping uses the RGB of a texture to add additional normals to its current normals producing the illusion of a ruff surface.
NormalMapping DBP.zip 
NormalMapping GDK.zip
Parallax Mapping
Parallax mapping distorts the uv coordinates of the normal map and diffuse texture to add the illusion of depth.
ParallaxMapping DBP.zip
ParallaxMapping GDK.zip
Parallax Occlusion Mapping
Small extension to parallax mapping gives the effect of surface obstruction giving better illusion of depth.
ParallaxOcclusionMapping DBP.zip
ParallaxOcclusionMapping GDK.zip
Relief Mapping
Relief mapping uses multiple depth samples checks to distorts the uv coordinates of the normal map and diffuse texture to add the best illusion of depth.
ReliefMapping DBP.zip
ReliefMapping GDK.zip