- Posts: 1
- Joined: Tue Nov 19, 2019 4:17 am
sec1971 wrote:Not sure if this is the issue, but when I open an exported tree in UltimateUnwrap3D, it doesn't appear to have bones. It would have to have bones in order to be animate, I would assume.
I'm pretty sure it is done with a vertex shader. I tested the FBX export and checked in Blender - the vertex colors are there now. It would be great to see the source code for the shader that the developer used - at least the animation part.
EDIT - I found it, it is in the shaders section on the website! woo hooo