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Merge tree into one mesh

PostPosted: Thu Feb 08, 2018 11:02 pm
by Fx3Dx
Thank you for Tree It as it really starts to look like SpeedTree alternative but could you make way to export tree as single mesh then it really starts to become perfect alternative to SpeedTree for exporting trees fast to Unreal or other realtime engines.

Thank you again :)

Re: Merge tree into one mesh

PostPosted: Mon Feb 19, 2018 2:54 pm
by Nemo67200
Hello all,
I'm totally okay with Fx3Dx. I'm working with Unity 3D and it will be great if we can export our trees as single mesh to be use in the tree generator of Unity.

Thanks for this wonderfull soft ! :D

Re: Merge tree into one mesh

PostPosted: Tue Feb 20, 2018 8:58 am
by Jameswh
First gather the textures used and combine them into 1 texture. Export the tree as is, then load into your preferred model editing software, before taking the step of combining the meshes into one mesh, grab the uvs for each mesh 1 at a time and drag the poly outlines as they are without any unwrapping across to the area of the new texture you created that the mesh in question was originally matched to. Once done combine all the meshes into one mesh, reapply texture and export.

Re: Merge tree into one mesh

PostPosted: Thu Feb 22, 2018 11:07 am
by Fx3Dx
Jameswh wrote:First gather the textures used and combine them into 1 texture. Export the tree as is, then load into your preferred model editing software, before taking the step of combining the meshes into one mesh, grab the uvs for each mesh 1 at a time and drag the poly outlines as they are without any unwrapping across to the area of the new texture you created that the mesh in question was originally matched to. Once done combine all the meshes into one mesh, reapply texture and export.


Sorry but this is counter-productive as wastes so much time, best and optimal way is to export one fbx mesh and use it right away.