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Update 3-7-2024 |
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For the sake of consistency I have decided to update free version of tree it.
Download to previous version: TreeIt-22-8-2023.zip
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Update 10-1-2024 |
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Node tree added should make creating trees a bit easier, you can disable
this by going options>interface to revert back to the existing
method of tabs/layers.
Creation toolbar added on the left side this is where you now add new
trunk/branch/leaf/mesh components (previously layers) as well as
delete/duplicate/rename/show selected.
Additional trunk components can now be created.
Displacements now moved to the side panel under the texture group.
Leaf joints now shared with tree joints (trunk/branches).
Transform widget (position/scale/rotate) is now used when selecting a trunk component.
Dynamic sky with clouds.
Universal texture set window with support for additional textures such as metalness and AO texture maps added.
Texture browsers added makes it much faster to browse textures added to the textures folder.
knowed texture types will fill the texture set when base texture applied.
Branches can now have a separate texture assigned to them.
Space key + mouse click will insert a mesh at the cursors location.
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Update 22-8-2023 |
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Quantity for branches/leaves allows for the creation of more individual branches and leaf geometry.
Save/Load has been completely restructured with the added support for loading previous version .tre files.
Level of detail added allows to create up to 5 different LOD levels, these are generated and saved upon export.
Ambient occlusion reworked to calculate faster.
Branch layers can now be attached to other branch layers with a twig preset option when creating a new branch layer.
Ui elements are generated only when necessary instead of generating
everything right on startup, the side panel can now also be resized.
Download to previous version: TreeIt-17-4-2023.zip
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Update 1-5-2023 |
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Branch layers added, have up to six different branch sets.
Tree It is now available on steam.
Download to previous version: TreeIt-17-4-2023.zip
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Update 14-4-2023 |
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New stump controls added, you can now create an inner core and chamfer edges.
Leaf alpha reduction added under leaf texture, this will reduce the
width of leaves to match the alpha channel of the applied leaf texture.
Uv width adjustment under joints removed as its been made
redundant.
Fbx export has had smome changes, report back to forum if its broken anything (like vertex colors).
Some labels/variables have been renamed and may have been moved about ("leaf bend sides" changed to "leaf fold sides" etc).
Download to previous version: TreeIt-12-1-2023.zip
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Update 12-1-2023 |
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Displacement maps added, this shifts vertices based on heightmap stored in
the normal maps alpha channel or by loading a separate heightmap
texture.
Tessellation adds extra geometry up to16x for trunk and branches to make displacement maps more effective.
Export reworked, rather than merging meshes together a new set of
geometry is created maximizing the use of the available vertex index buffer
size.
Imposter changes to use a single mesh and texture.
Download to previous version: TreeIt-14-12-2022.zip
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Update 24-10-2022 |
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Cascaded shadow maps giving a greater draw distance to the shadow render.
Incert segments window for trunk when editing joints.
Atlas texture frames x/y now possible for supporting leaf textures atlas.
Meshes can now be attached to leaf layers.
LOD mixer, makes the creation of LODs much easier.
Download to previous version: TreeIt-13-10-2022.zip
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Update 8-9-2022 |
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Detach
selected mesh from tree now added, This will enable the translation
of mesh object using a 3d widget in the 3d viewport enabling to freely
control the posititon roation and scale of meshes.
Import mesh from the file menu, This will create an already detached mesh that can be freely translated in your scene.
Note: there may be the need for further updates to fix some bugs that might have been introduced in this one.
Download to previous version: TreeIt-28-8-2022.zip
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Update 23-8-2022 |
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Branch flare section for branches and branchlets has been added, this
allowing additional segments and radius controls to the base of
branches for a more seemless attachment point.
You
can now change the view pivot point by double clicking on the
tree model to refocus the camera, to reset the pivot point double
click
on an empty space.
.Fbx .dae and .obj files can now be loaded as a mesh.
Some shader improvements have been made including gamma correct lighting.
Download to previous version: TreeIt-14-6-2022.zip
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Update 2-6-2022 |
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Save imposter added to file menu, this allows the creation of imposters
for the lowest lod level. Theses are saved as .tre files, to export
just load up the created .tre file and export.
Leaf/mesh layer now have a modifiable seed value for randomization.
Added array and texture management under the hood to reduce memory usage.
Some bugs fixed.
Download to previous version: TreeIt-25-5-2022.zip
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Update 17-5-2022 |
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There
are many changes and tweeks in this update of treeit and your
trees will appear different with this update. I
will also now start to add a download link to the
previous versions of treeit in case a newer
version breaks stuff.
This updates main focuses was on improving texturing. |
Texture
atlas has been completly reworked, atlases are now saved as its
own separate file along with atlas textures. This allowing to load
up two diffrent texture atlases at same time or reusing the same
texture atlas across different tree projects.
Blend texture has also changed to use its own individual texture rather
than generating a specific texture added to the main bark texture. I've
added a simple "create blend texture" option to make a blend between
the two different textures.
_normal
_roughness and _transmission are now recognized as texture
extensions and will automatically be apply when selecting a base color.
Stock textures have been reworked and are now at a higher resolution
with a few new additional textures added, all textures also now use the
_normal _roughness _transmission extensions.
Some bug fixes.
Some new parameters "flare sine randomize" for trunk, "alpha test"
"stem bud scale" "side bend start" "side bend inverse" "side
turn" "leaf pivot" for leaves.
Shaders have been improved, sky now uses equirectangular/pamaramic images.
Download to previous version: TreeIt-10-1-2022.zip
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Update 5-4-2021 |
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Baked ambient occlusion changed, now uses a per-poly approach resulting
in fixing false occlusion than can occur with a per-vertex approach.
Global tree scale added under general, allowing for a better visualization grasp of size when exporting.
Alignment up added, allowing to orientate branch / leaves / meshes upwards no matter the inital angle.
Increased the number leaves that can be generated to 400.
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Update 19-11-2020 |
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Distance
field alpha masking has been removed as defult, this seems cause more problems than its supposed to solve.
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Update 21-8-2020 |
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Baked vertex ambient occlusion added, this will be assigned to fbx vertex color alpha channel on export.
Mesh information is now saved within .tre files, this allows tree it saves files to be loaded back as a mesh.
Prune leaf and meshes added.
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Update 17-6-2020 |
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.FBX export has changed with removel of presets to simplify the file structure, let me know if this brakes anything. |
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"Save All" added to render to texture, this will render and save all 4
textures - color, normal map, roughness and transmission.
Texture wrap added to leaf texturing, allows for better texturing for palm fronds (date palm sample now uses this).
Fronds curve added under leaf distortion, use this to curve leaf ends when using texture wrap to create fronds.
Stump noise added under trunk/branch scale to give broken branches a more broken look.
Copy mesh/copy leaf parameters button added to leaf/mesh layers window.
Some bugs mentioned on the forum should now be fixed.
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Update 20-10-2019 |
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New
tree sample "cactus" demonstrates the use of new functions of bellow, radius flatten and radius sine.
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Update 6-10-2019 |
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Distance field alpha masking when saving textures using render to texture.
Side divisions for additional poly reduction.
Double sided rendering for leaf geometry usefull for poly reduction.
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Update
22-5-2019 |
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Wavefront ".obj" import
added for meshes.
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Update
11-4-2019 |
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Bug fixes.
New local
genration option for optimization.
Leaves can now be
attached to leaf stem. |
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Update
7-4-2019 |
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Individual
selection of each component
Splitting of
trunk and branches.
Gravity and seek
sun.
New leaf stem system.
Cone leaf shape
for creation of flower/bushes. |
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Update
11-3-2019 |
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Load your own
objects with the new mesh system.
Position stepping.
Textured sky
boxes.
Physically based
rendering.
Disk shadowing
2x2 weighted PCF per tap.
Parallax mapping.
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