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| RGBE8 Encoding |
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HDR values stored in a standard 32bit texture.
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| HDR10 |
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HDR values stored in a 32bit A2R10G10B10 texture.
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| World Position from Depth |
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World XYZ reconstruction from depth.
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| World Position from View |
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World XYZ reconstruction from length.
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| Normals Z |
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World normals XYZ reconstruction from view space Normals XY.
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| Octahedral Normals |
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World normals reconstruction from octahedral normals.
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| Normal From Depth |
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World normals reconstruction from Depth..
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| Cubemap To Dual Paraboloid |
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Cubemap To Dual Paraboloid
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| Cubemap To Equirectangular |
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Cubemap to equirectangular.
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| Equirectangular To Cubemap |
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Equirectangular to cubemap.
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| Equirectangular To Dual Paraboloid |
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Equirectangular To Dual Paraboloid.
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