EVOLVED - Software


Shaders - Reconstruction
RGBE8 Encoding

HDR values stored in a standard 32bit texture.
DBP- RGBE8 Encoding.zip
AGK- RGBE8 Encoding.zip
HDR10

HDR values stored in a 32bit A2R10G10B10 texture.
DBP- HDR10.zip
World Position from Depth

World XYZ reconstruction from depth.
DBP- World Position from depth.zip
AGK- World Position from depth.zip
World Position from View

World XYZ reconstruction from length.
DBP- WorldPositionfromView.zip

Normals Z

World normals XYZ reconstruction from view space Normals XY.
DBP- NormalsZ.zip
AGK- NormalsZ.zip
Octahedral Normals

World normals reconstruction from octahedral normals.
DBP- OctahedralNormals.zip
Normal From Depth

World normals reconstruction from Depth..
DBP- Normal From Depth.zip
Cubemap To Dual Paraboloid

Cubemap To Dual Paraboloid
DBP- CubemapToDualParaboloid.zip
Cubemap To Equirectangular

Cubemap to equirectangular.
DBP- Cubemap To Equirectangular.zip
AGK- Cubemap To Equirectangular.zip
Equirectangular To Cubemap

Equirectangular to cubemap.
DBP- Equirectangular To Cubemap.zip
AGK- Equirectangular To Cubemap.zip
Equirectangular To Dual Paraboloid

Equirectangular To Dual Paraboloid.
DBP- EquirectangularToDualParaboloid.zip