EVOLVED - Software

Shaders - Reconstruction
RGBE8 Encoding

RGBE8 Encoding to store HDR values in a 32bit texture.
DBP- RGBE8 Encoding.zip
AGK- RGBE8 Encoding.zip
World Position from Depth

World XYZ reconstruction from depth (position.z/position.w).
DBP- World Position from depth.zip
AGK- World Position from depth.zip
World Position from View

World XYZ reconstruction from view vec length.
DBP- WorldPositionfromView.zip

Normals Z

World normals XYZ reconstruction from view space Normals XY.
DBP- NormalsZ.zip
AGK- NormalsZ.zip
Cubemap To Equirectangular

Cubemap to equirectangular coordinates
DBP- Cubemap To Equirectangular.zip
AGK- Cubemap To Equirectangular.zip
Equirectangular To Cubemap

Equirectangular to 2D cubemap.
DBP- Equirectangular To Cubemap.zip
AGK- Equirectangular To Cubemap.zip