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RGBE8 Encoding |
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RGBE8 Encoding to store HDR values in a 32bit texture.
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World Position from Depth |
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World XYZ reconstruction from depth (position.z/position.w).
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World Position from View |
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World XYZ reconstruction from view vec length.
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Normals Z |
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World normals XYZ reconstruction from view space Normals XY.
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Cubemap To Equirectangular |
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Cubemap to equirectangular coordinates
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Equirectangular To Cubemap |
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Equirectangular to 2D cubemap.
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