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Dual Paraboloid Shadow Maps |
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Using dual paraboloid mapping we can generate multiple shadowing point lights.
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Shared Shadow Maps |
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Rrendering a different shadow map into each RGBA channel.
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Exponential Variance Shadow Mapping |
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Exponential variance shadow mapping.
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Exponential Shadow Mapping |
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Exponential shadow mapping.
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Directional Lighting Shadows |
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Shadow map cascade give greater range to shadow mapping.
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Disk Shadow Mapping |
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Random poisson disk sampling to produce soft shadow with fewer samples.
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Shadow Mapping |
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Simple projective
shadow mapping.
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Cube Shadow Mapping |
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Using dynamic cube map for point light shadowing.
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