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| Dual
Paraboloid Shadow Maps |
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Using dual paraboloid
mapping we can generate multiple shadowing point lights. |
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| Shared
Shadow Maps | |
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Rrendering a
different shadow map into each RGBA channel. |
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| Exponential
Variance Shadow Mapping |
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Exponential variance shadow
mapping. |
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| Exponential
Shadow Mapping | |
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Exponential shadow mapping. |
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| Directional
Lighting Shadows | |
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Shadow map cascade give
greater range to shadow mapping. |
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| Disk
Shadow Mapping | |
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Random poisson disk
sampling to produce soft shadow with fewer samples. |
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| Shadow
Mapping | |
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Simple projective
shadow mapping. |
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| Cube
Shadow Mapping | |
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Using dynamic cube map for
point light shadowing. |
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